Small Town: Iyuzeld Fäx-hutlu

Iyuzeld Fäx-hutlu

Iyuzeld Fäx-hutlu
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceZugsēftä Kingdom
Sub ProvenceQiyèthêfê County
RegionVisa Chyàgo Brush
Founded1791
Community LeaderThane Grehgo vyim Fɪgseʤine
Area4 km2 (1 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2002 m (6568 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population969
Population Density242 people per km2 (969 people per mi2)
Town AuraWild Magic
Naming
Native nameIyuzeld Fäx-hutlu
Pronunciation/fɑx/ /huˈtlu/
Direct Translation[blind] [vegetable]
Translation[Not Yet Translated]

Iyuzeld Fäx-hutlu (/fɑx/ /huˈtlu/ [blind] [vegetable]) is a subtropical Small Town located in Qiyèthêfê County, Zugsēftä Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Fäx-hutlu is derived from the Gnollish language, as Iyuzeld Fäx-hutlu was founded by Brelè vyim Tæ̝Lʤine, who was culturaly Gnollish.

Climate

Iyuzeld Fäx-hutlu has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cold 9°C (48°F). Iyuzeld Fäx-hutlu receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Fäx-hutlu covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2002 m (6568 ft) above sea level.

Overview

Iyuzeld Fäx-hutlu was founded durring the late 19th century in late fall of the year 1791, by Brelè vyim Tæ̝Lʤine. The establishment of Iyuzeld Fäx-hutlu was somewhat plagued by a lack of willing colonists, leading to Brelè vyim Tæ̝Lʤine electing to pay people to resettle in Iyuzeld Fäx-hutlu.

Iyuzeld Fäx-hutlu was built using the conventions of Gnollish durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Fäx-hutlu is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Iyuzeld Fäx-hutlu is buildings are arranged within a network of crampt split-log ties streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Iyuzeld Fäx-hutlu has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Iyuzeld Fäx-hutlu’s streets. A look around Iyuzeld Fäx-hutlu has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Iyuzeld Fäx-hutlu long.

Civic Infrastructure

Iyuzeld Fäx-hutlu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Fäx-hutlu.

Iyuzeld Fäx-hutlu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Fäx-hutlu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Fäx-hutlu's public wards, blessings, and other arcane systems.

Iyuzeld Fäx-hutlu possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Iyuzeld Fäx-hutlu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Fäx-hutlu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Fäx-hutlu's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Iyuzeld Fäx-hutlu there is always just enough rain to be annoying.

The Ankheg near Iyuzeld Fäx-hutlu are known to be quite timid.

Iyuzeld Fäx-hutlu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Truename Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3943 m2
    • Cattle and Similar Creatures: 242
    • Poultry: 2907
    • Swine: 193
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 96

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

277 of Iyuzeld Fäx-hutlu's population work within a Foundational Occupation.

644 of Iyuzeld Fäx-hutlu's population do not work in a formal occupation, but do contribute to the local economy. 48 (5%) are noncontributers.

Points of Interest

Iyuzeld Fäx-hutlu has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

The the a bow of Chronomancy, an a bow imbued with great amounts of Chronomancy energies was created in Iyuzeld Fäx-hutlu by in time immemorial, reportedly some time during the early 2nd century.

History